A downloadable game for Windows


Click to watch the trailer!

Welcome to Mowdown!

A thrilling (couch PvP) tank party game that combines strategic movement, intense battles, tactical decision-making, and the whimsical world of Victorian gardens.

Maneuver your powerful lawnmower tank, collect various types of plant-based ammo as you mow, and outwit your opponents in a race to the last point!

As you navigate the garden, your lawnmower tank will fight with a different type of ammunition based on the elements you mow over. Each ammo type carries its own strengths and weaknesses, enabling a dynamic range of offensive and defensive strategies.

Controls


Use two controllers for the full experience!

Keyboard Controls
Player 1: WASD + Left Shift & Space
Player 2: Arrows + K & L

Credits

ArtistsRoleProgrammersRoleDesignersRole
Jolan HuijskesEnvironment / Tech ArtRareş DumitruGameplay / Tools / SFXTobias WiedermannSystem / Tech
Maarten SamsonEnvironment / Prop ArtKarolina MotužytėGameplay / Debug / ToolsSonny RooversSystem / Gameplay / SFX
Philipp HoffmannConcept / 2D Character / Material ArtAmália ZarcuGameplay / UIRomy van der ZandeGameplay / Producer
Mika MercedConcept / 2D Character / UI ArtBenedek RafaiLevel Design
Arjuna Edwards3D Character Art / AnimationDavide PerdonLevel Design
Iurgi Fernandez AgraProp Art / Particle Effects

Download

Download
Mowdown v1.0 286 MB

Install instructions

  1. Download game
  2. Extract zip into a folder
  3. Run Mowdown.exe
  4. Enjoy and have fun!

Development log

Comments

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(-1)

Great Game !! 

The logo looks good, use the tikki app, to raise money for making logo stickers for laptops :) for industry day .(don't ask the teachers for finances).

Nice Menu - hope to see all options functional - specially the volume

Gameplay - I can suggest to make more use of the play field, ground areas where players can go or not, or safe spots.. some more states for the vehicle will be great ( like acceleration, handbrakes) or damage stage for vehicle (with both functional and visual impacts). Overall, I see a lot of directional oppertunities here for player objectives, other than or along with only shooting, for ex: area capture, capture the flag, time based to collect stars, etc.. etc.. but hey, I am just a player not a designer :(

Effects - overall great work with visuals, the shadows looks too hard on some places but overall great. Like the grass effects out of mower, the smoke from vehicles (maybe use them to showcase speed, acceleration more) the subtle rumble in joystick is a great touch when on grass, but not sure why its there functionally, does it mean to suggest something to the player? even when the vehicle is not moving but standing still on grass ? Looking forward to similar deep signs and feedback for shooting actions. Visually the Level can be more dynamic - fountains, birds (I will stop talking now with my creativity)

Great job guys, looking forward to play the next version...